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Female Gamers Take Issue With Oblivion Gender Stereotypes

It's an old, old fight in RPGs. Men are portrayed as strong and dumb, women are portrayed as physically weak but more intelligent (and thus better magic users), and women don't like that.

It's odd that I've never seen men complaining that they can't be good spellcasters. But anyway. Some women have complained that, while Oblivion is a great game, it implements traditional gender roles that keep them from playing the way they want. As the Prima strategy guide explains:

“Sadly, only three races offer females with power design advantages…In all other cases, to maximize a given race choice for its best-suited character role, pick the male. Where the stats differ between these sexes, the male gets the better benefit from the difference.”

I can kind of see both sides of this. On one hand, the Prima guide makes it sound like the females in those cases don't get any benefits at all -- they just don't get the physical benefits. However, Oblivion can be said to be biased in favor of physical types in that, unlike RPGs like Fallout, you can't craft an extremely intelligent, completely non-combative character and talk your way out of every situation. You have to fight, to progress in the majority of quests, at least. Thus, you need to create your character with fighting in mind, which means wanting to play as a female fighter of a particular race means essentially making the game harder for yourself.

On the other hand, I struggle with the idea that we can accept that a world's multitude of races all have different abilities, but the genders of those races should be exactly equal. If you want to play as a female Breton, you're not going to be the best fighter. If you want to play as a Orc thief, you're not going to be very sneaky. Is one really worse than the other because one involves gender?

The blogger at Guilded Lillies seems to suggest it's a gender issue outside the game as much as in.

I think that for men, when facing the choices of power design advantages where the statistical advantage is something they are looking for, the gender of the character is a secondary consideration. For women, having to choose one over the other is a choice we would rather not be forced to make. What Hines sees in the starting stats difference as offering more choices for players may in fact translate into offering less choices for women players.

Women want to customize their play experience exactly how they'd like it, without the nuts of bolts of statistics weighing them down. On the other hand, some may see this as watering down and rendering moot the choice between genders in the first place. Man, maybe this is why so many devs create games with only one portion of the audience in mind. It's so much easier.

On less stable ground, however, is the Geeky Feminist, one of those obnoxious people who makes men hate anyone who calls themselves a feminist. She complains that all the artwork in the Oblivion manual depiciting the different races are all of men. A valid point to raise, which Bethesda's Pete Hines defends thusly:

“Apparently we drew all the races as males in the manual so that when looking at all the races you were comparing apples to apples, so to speak…We didn’t want to have female Nords being compared to male High Elves and so on. You see all the races, they’re all the same sex, you can compare how they look to one another and decide which you want to be in-game.”

Her response to this is:

The assumption being, of course, that the players will be men. How is a woman playing a female character going to compare and decide which race to be? She has to start the game, change the gender from male to female, and click through the races to know what her character might look like.

There's no bloody assumption, he just said they chose all one gender to make comparing races equal. How will a woman know what her character is going to look like? She looks at the pictures. There isn't such a vast gulf between races that you can't look at a male Argonian and get a general idea of what a female Argonian will look like. She would undoubtedly argue that that's all the more reason for the artwork to include men and women, and yes they probably could've done that. But the fact that they didn't is such a niggling, unimportant issue that the only people who are really going to be bothered by it are the kinds of people who think they're on a crusade every damned moment of their lives for the sake of some holy "ism." She actually speculates, without irony, that it could've been a deliberate attempt by Bethesda to "dismiss women who would potentially play the game." Ugh.

Source: Gamers With Jobs

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Comments

You admit I have a point but launch a series of ad hominems to prove, what, I'm right for the wrong reasons? Strange.

You have a point to the extent that it might have been nicer, from some people's perspective, to have art for men and women. But it's, at best, an aesthetic choice and not a gender discrimination issue. There is no man keeping you down because of how they decided to draw the art work in a video game instruction manual.

Do you honestly see nothing wrong with telling me I'm overreacting when your gender is fully represented at the expense of mine?

That's my point, I don't see this as being "at the expense" of the female gender, no more than I would feel shortchanged as a man if they had been all female. It was the artist's choice, in this instance for practical comparitive purposes. You may not like it, but that doesn't mean there's some conscious or subconscious gender discrimination behind it.

I know you wouldn't feel shortchanged. Men are the default in almost every other aspect of our culture. Why lose sleep over illustrations in a game when the rest of the world revolves around you, hey?

But it doesn't revolve around me, and it's unfair of you to expect me to react with the same indifference when our experiences are so different.

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